AN INDEPENDENT VISION. TAKING SHAPE.
Ideas to
Worlds.
A spark of imagination.
A world you can make your own.
Meet Salsium Core AI: a game creation application in development, bringing text-guided planning, scene editing, and playable prototypes into one creative workflow.
Original concept artwork · not gameplay
Working Windows prototype · Local AI integration · Public release not yet available
A LOOK INSIDE
From a few words.
To something you can shape.
Start small. See what changes. Keep what works.
Core’s current prototype connects your instructions to an editable fortress scene, with a review before changes are applied.
Make a change. See the difference.
Select furniture, set an exact position, and review moves or removals before applying. Undo and redo keep iteration flexible. This view is a top-down schematic, not a rendered 3D viewport.
A WORKFLOW BUILT FOR ITERATION
You direct.
Core helps you build.
AI proposes. You decide.
The current workflow keeps generated changes visible and gives you a way back.
- 01
Describe the idea.
Write a brief. A local model proposes settings supported by the current fortress template.
TEXT → PROJECT PLAN - 02
Shape the scene.
Use text instructions or precise furniture controls. Compare the proposal with your applied draft before accepting.
PREVIEW → APPLY → REFINE - 03
Make it playable.
Generate an isolated Windows prototype, collect three relics, and reach the exit. Save versions as you go.
DRAFT → LOCAL PLAYTEST
BUILT WITH INTENTION
Creative freedom.
Clear foundations.
Know what goes into your project.
Source links, license records, and attribution are part of the asset workflow. Library browsing and format compatibility do not automatically clear an asset for redistribution.
Keep control of your work.
The prototype runs locally, connects to Ollama for AI proposals, and keeps applied drafts and version history on your PC. Local recovery is not a cloud backup.
BUILDING THE NEXT CHAPTER
A bigger horizon.
One working step at a time.
Our long-term ambition is a flexible creation environment for many kinds of games. Today’s focus is a dependable, small playable prototype and an editor that makes iteration feel natural.
Where things standA FEW THINGS TO KNOW
Before the
first adventure.
Can I download or buy Core today?
Not yet. Salsium Core AI is an internal development prototype. This site introduces the project; it does not offer downloads, paid credits, or public access.
Can it generate any kind of game?
That is a long-term ambition, not a current capability. The prototype uses a fixed first-person fortress, three relics, an exit, supported furniture, one static decoration model, and an optional guard. New genres, arbitrary mechanics, multiplayer, and full asset restyling are not implemented.
What does “AI” mean in the prototype?
A local model running through Ollama proposes structured project settings and scene edits. Core validates those proposals, then lets you review and apply them. These workflows use inference; they do not train a new model.
What can I do commercially with a generated project?
Commercial distribution is not offered at this prototype stage. Release rights depend on every included component and asset. Third-party notices and licensing gaps still need to be resolved before a distributable release.
SALSIUM CORE AI
Every world starts
with an idea.
We’re building the tools for what comes next.
Back to the beginning ↑